tag:blogger.com,1999:blog-19919004.post114437535004243416..comments2019-11-13T10:45:04.889+01:00Comments on Ramblings in 3D (and other stuff): Jonas Risbrandthttp://www.blogger.com/profile/09524984329026113339noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-19919004.post-1144578546557306182006-04-09T12:29:00.000+02:002006-04-09T12:29:00.000+02:00Yeah you're right, it's just a plane with layers o...Yeah you're right, it's just a plane with layers of perlin noise so that's why they look a bit flat. I use normal maps for the lighting and it helps a bit. <BR/><BR/>I think that volumetric clouds like the ones described by <A HREF="http://www.markmark.net/clouds/" REL="nofollow">Mark Harris</A> is overkill for a FPS style game. The player will probably be focused on things on the ground and not notice the flatness of the sky:)Jonas Risbrandthttps://www.blogger.com/profile/09524984329026113339noreply@blogger.com