I have been working on the GUI system for a few days now. It's not complete, but I have what I need for now so I put it aside temporarily and started working on the terrain again.
I added simple multi texturing: one base texture stretched over the whole terrain and one tiled detail texture. The result is not as good as splatting but I think it looks suprisingly good. I guess I'll have a look at splatting when I have shaders implemented in the effect system.
I have a lot of stuff to do in school so guess I need to put the engine aside this week and get some 'real' work done ;)
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