I have begun coding a GUI system for the engine. The first thing to be completed is ofcourse text rendering. The fonts are simply textures created by this nice little tool and each character is rendered with a textured quad. Using a single font I can render texts in different color/alpha/size and use different aligning.
And yes, there are text in the old screenshots too but I cheated using D3DX fonts;)
I'm trying to keep things API independent, remember?
Wednesday, February 08, 2006
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