Tip of the day
Nope, no engine updates today. Instead I'll give you a website recommendation.
If you're a bit weird like me, that is, you rather read graphics papers than fiction before you go to sleep, you probably already have this one in your bookmarks.
Ke-Sen Huang keeps an index of all papers available online from every academic graphics conference worth it's name.
I'm yet to find a good rescource that lists all papers and presentations from more commercially oriented conferences like GDC. Feel free to share your own bookmarks :)
Friday, February 22, 2008
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5 comments:
Great link Jonas, already bookmarked it.
Btw..were you at GDC this year?
No, I wasn't able to go:(
But I've read your slides on Exponential Shadow Maps. Great work!
impressive stuff. What 3D file format(OBJ, DAE? ) are you using to import their mesh into your engine?
Do you support tangent space normal maps, and a specular map?
Thanks! I use COLLADA (.dae) for import, and yes, I support both normal maps and specular maps as well as a bunch of others like emissive, bump and reflective maps.
The importer needs some work though, as it hasn't been my top priority :)
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