Saturday, June 17, 2006

Today I added refraction to the water. Pretty standard stuff where the reflection and refraction textures are blended together based on the fresnel term.

I've also improved the texturing a bit. If you look at the second image in my last post, you can see that the terrain at "medium" distance from the camera is blurry. I now use yet another detail texture in this region and the result is that the terrain appears to have detail at all distances.

5 comments:

/dr Hossmo said...

looking good... as usual! :)

Anonymous said...

I have a few questions about programming with DirectX and C#. Would you mind if I sent you an email? I don't want to write it all in a comment. Your work looks awesome btw! awiginton[at]faithassembly[dot]org

Anonymous said...

Hey man, It' me Mireneye. Besides from your work beeing as excellent as alyways I sent you a PM on gamedev in swedish of course ) please check it out.

Keep it up man!

Anonymous said...

it's great ,i studing c# and mdx,any chance of a demo for me? songguixiang@gmail.com . thanks very much.

Unknown said...

pls giev source code kthx