Monday, February 27, 2006

I've been working quite hard with the bomberman clone this weekend and we're getting there. I've done collision detection, physics (ODE), lighting, sound, and a some of the game play.

The engine we are using had some support for collisions with static geometry and ODE objects. But for dynamic objects like crates, bombs, players and powerups, I had to do it myself. I went for simple boundingspheres and sphere-sphere tests. For the bombs I'm using simple line segment-sphere tests. Simple and efficient.

Now there's only characters, AI and some game play left. But thats Jespers job so now I can focus on the other projects.

No comments: